Our Missions
Each room is a hand-built world with physical props, layered puzzles, and a story that reacts to your choices. Pick your difficulty, rally your team, and step inside.
60-minute missions · 2–8 players · Ashford, Kent
4
Unique missions
Difficulty 3–4/5
Hints always available
Not sure which to pick? Compare all four below.
Compare missionsFour Timelines, One Goal: Escape
Every mission runs 60 minutes and is led by a dedicated game master who guides you via in-room audio and monitors your progress from the control desk.
The 1986 Reactor Incident
Difficulty: 3/5 · Players: 2-6 · A tense race to stabilize a failing power core using physical levers, switches, and cooling valves.
Book This RoomCyberpunk 2099 Infiltration
Difficulty: 4/5 · Players: 2-6 · Use wearable tech to hack terminal screens and bypass laser tripwires in a neon-drenched future.
Book This RoomThe Forgotten Victorian Study
Difficulty: 3/5 · Players: 2-5 · A time-slip puzzle filled with secret book locks, clockwork gears, and hidden passages.
Book This RoomSplit-Team Containment
Difficulty: 4/5 · Players: 4-8 · Two halves of the group are locked in separate cells; communicate through audio tubes to unlock the connecting door.
Book This RoomWhich Mission Fits You?
Not sure where to start? Match your group's style to the right timeline.
Best for beginners
The 1986 Reactor Incident and The Forgotten Victorian Study offer moderate difficulty with clear objectives.
Best for tech lovers
Cyberpunk 2099 Infiltration features wearable tech and laser grids.
Best for large groups
Split-Team Containment accommodates up to 8 players and emphasizes communication.
Room FAQs
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Your Mission Awaits
Slots fill fast, especially on weekends. Lock in your timeline today.
+44 (0) 1233 555 019